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  Tips and Tricks Pro Street
 

Drift for the high scores in the drift mode are suited particularly carriage with a narrow chassis like the BMW Z4 or Mazda RX-7. Then adds in your blueprint so many Upgrades as possible, above all the chassis and the tyres should be on level three. Then you put in the fine tuning the suspension behind more tightly and raise the tyre pressure behind. The brake distribution should further lie in front and the brake pressure and hand brake pressure be raised. Optionally you can still translate the first three ways higher and reduce the ground clearance. Then it had to do possibly his almost the whole course "crosswise" to go to fill points thereby bulky. To reach Wheelies around long Wheelies, you must use a vehicle with rear-wheel drive which brings 600 HP or more and has substantially torque, best of all a tuned old Camaro, Chevelle or Charger. Then tries to reach at least 75% Grip and to switch by the start in the green area (with this competition it also does not depend on the time, you can try to do in rest a perfect start). Then your car with a Wheelie would have to start. Then it cares as good as possible to switch, and as soon as the front falls again, you give to keep a push Nitro around the nose on top. Concerning drift queen / Wheely If to her with the drift runnings against the drift queen, you must pass as the first running a Wheely. Your competitor puts down on an average thus 180-200m Wheelys, therefore, the following tip is to be passed quite interesting around against them. Nitro started as soon as to her in the air are. Then you remain longer and lighter in the air. The remaining runnings are easier to master. Runnings kind of time 2nd running 1/4 miles approx. 10 Sek time 3rd running 1/2 miles approx. 14 Sek time Showdown-King Ryo defeat with the Grip and speed runnings against Ryo you have the best chances if her car owns with very good acceleration. Ryo's Evo has a prominent acceleration if you cannot keep up there, you have lost practically already before the first curve, at least if you go on the highest degree of difficulty. Ryo is on the move because on the "Casual" step clearly slow. If you have got to overtake Ryo, tries to remain possibly on the ideal line. Ryo keeps above all in the curves very much knits to the ideal line, therefore, you should cut off to him there any possibility for the overhauling. Thereby you can also hold his times in the time driving and sector Shootout runnings nicely slow. If you in the speed running difficulties have to keep up with Ryo, tries to go always completely in the most internal edge of the curves, so that you already go almost beyond the asphalt. This requires instinct, but you thereby put back less distance and can take down Ryo. The drift runnings are especially difficult, if her Ryos points not errei

 
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